Recently, I’ve been revisiting the incremental genre through the particular vehicle of the game SPACEPLAN. For those of you who don’t know, incremental games genre includes such titles as Candy Box, Cookie Clicker, Clicker Heroes, Kittens, and Idle Civilization. SPACEPLAN was voted the best Incremental Game of 2016 by the subreddit dedicated to the playing/development of these types of games so I figured that I should try it out. As I was playing along, watching my numbers climb satisfactorily, I was struck by two things. First, how cool is it that SPACEPLAN has a story? I’ve never played one of these types of games that had a story and this one was incredibly well included in the gameplay. Second, I realized why incremental games were the next step for me as a gamer. As a younger person with more free time, I spent hours in Action RPGs (ARPGs) like Diablo, Torchlight, and Path of Exile (still do play these as a side note, particularly excited about Path of Exile’s upcoming season), and was fascinated by running around clicking things, to get things to get bigger numbers to kill more things. That is basically the same mechanic as incremental games. While incrementals take out the “gameplay” part of it with automation, the fascination of seeing numbers go up is still completely there. But now, with my more limited free time, I can watch the numbers go up without having to spend the hours grinding out rifts to find the legendary that I need to finish a build. There’s also a strong connection to roguelikes… but I’m out of space for now, so maybe next time!